GDC – Networking, Scholarships, and the Gateway to the Games Industry

This joint event with the BCS Animation and Games Development SG, Hampshire Branch, BCSWomen, Southampton Solent University and SIGN (Southern Independent Games Network) will take place on Wednesday 13 May 2015, from 18:30 – 20:00, at Southampton Solent University, East Park Terrace, Southampton SO14 0YN, (room to be confirmed, map and directions at http://www.solent.ac.uk).

The guest speaker, Zoë Sams, will give a brief overview of this year’s Game Developers Conference (GDC) in San Francisco and talk about why it’s so important to attend these kinds of events, how she got to attend the conference, and the routes that are available to students and start up companies to get there too (such as scholarships and volunteering). Zoe will also give her tips for starting conversations, selling yourself to other people in the games industry and how to successfully network at conferences and events!

This is a FREE event open to all. Registration opens at 18.00.

Zoë Sams is an aspiring programmer and technical artist, currently studying for an MSc in Computer Animation and Visual Effects at Bournemouth University. Her passion lies in combining art and code, with some of her favourite projects being real-time simulations, character rigs, and interactive installations. In July 2014, Zoë graduated from Abertay University with a first class Honours degree in Computer Games Technology. This year, she was awarded one of the inaugural IGDAF Intel Scholarships to attend the Game Developers Conference 2015 in San Francisco along with 28 other talented individuals from across the world.

SIGN (Southern Independent Games Network) is a not-for-profit network, established to represent and support independent video games developers and facilitate the growth of the independent video games development sector in the Southern region of the UK (The Southern region is defined as extending from Bognor Regis in the East to Bournemouth in the West, and as far North as Basingstoke). The network is focused primarily on providing support in areas associated with business aspects of the video games industry, for example, in areas such as funding, tax, marketing and law. The support will be provided through a series of events, web-based resources and through facilitating connections between members of the network and professionals within, and complementary to, the video games industry. The members include independent games developers, university academics, researchers, students and technology businesses.